THEME AND GAMEPLAY REWORK
In this update I decided that the theme of aliens and robots didn't fit the vision for my game so I changed it to be a 1950's new york setting featuring lovecraftian monsters, think shadows of evil from black ops 3.
This update also featured a lot of reworks based on feedback I got from playtests with friends, some of the changes include:
- Weapon ammo economy re balances to encourage more weapon switching instead of just sticking to the most powerful weapon.
- New items and chest locations to allow for more variety when playing the game
- A more clear tutorial that does not spawn enemies until you exit the tutorial area.
- New visuals and a new visual style (kind of 2.5D)
and more that I don't remember because I didn't write down my changes ...
Enjoy!
P.S.
I will update the game page and key art very soon™
Files
Get Molten Metal
Molten Metal
Rougelike inspired by Hotline Miami, Risk of Rain 2 and COD Zombies
Status | Prototype |
Author | Raccooncriminal |
Genre | Shooter |
Tags | 2D, Indie, Roguelike, Roguelite, Singleplayer, Top-Down, Unity |
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